POV-Ray : Newsgroups : moray.win : materials rendering without killing the current render : Re: materials rendering without killing the current render Server Time
28 Jul 2024 18:25:14 EDT (-0400)
  Re: materials rendering without killing the current render  
From: Pascal Golay
Date: 31 Mar 2000 14:39:50
Message: <38e4ff06@news.povray.org>
Well, I did try it on my old dual 300 under NT4 and I can tell you that
sluggish is not the word... Impossible is more like it. It did appear to be
ditributed onto both processors though, in that with one instance running I
had 57% cpu usage and with two megaPovs running it was 100%.

-Pascal


Jan Walzer wrote in message <38e4e3b7$1@news.povray.org>...
>
>> There is a way to work around this outside of Moray. You can run more
than
>> one instance of POV-Ray if you go to the options menu in the POV-Ray
>editor
>> and uncheck the option for "keep single instance". You could then do your
>> actual render directly with in POV-Ray itself, then use Moray to start
>> another render of your new scene development or for such things as
>rendering
>> your materials thumbnails. Doing it this way may cause Moray to be
>sluggish
>> or even unresponsive at times, and the render times in POV-Ray will
surely
>> suffer too, but if this is what you want to do it is not impossible to do
>> so.
>hmm .. and if you use NT on a dual-processor machine may be the two
>instances are distributed ???
>
>would be a nice question ... has someone tried ???
>
>
>


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